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Digital bodies: creativity and technology in the arts and humanities

Digital bodies: creativity and technology in the arts and humanities

Broadhurst, Susan, editor; Price, Sara, editor

This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. ?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity

eBook, Electronic resource, Book. English. Electronic books.
Published London: Palgrave Macmillan, [2017]
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    Barcode Shelfmark Loan type Status
    2778641-3001 E-book Online Available

Details

Statement of responsibility: Susan Broadhurst, Sara Price, editors
ISBN: 1349952419, 9781349952410
Note: Includes bibliographical references and index.
Physical Description: xxii, 270 pages : illustrations (black and white)
Series: Palgrave studies in performance and technology
Subject: Creative ability.; Digital animation; The arts: general issues; Art and Design.; Films, cinema; Literature: history & criticism; Media studies; Film history, theory & criticism; Literary studies: general; Technology and the arts.; Acting techniques; Library, archive & information management; Performing arts; Dance
Reproduction: Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
Series Title: Palgrave studies in performance and technology.
Other formats: Also available in printed form ISBN 9781349952403

Contents

  1. List of Illustrations.- Foreword, Steve Benford.- Notes on Editors.- Notes on Contributors.- 1. Introduction, The Performing Body: Creativity and Technology in Performance, Susan Broadhurst & Sara Price.- 2. Digital Performance and Creativity, Susan Broadhurst.- 3. Atmospheres of Wearable Design, Johannes Birringer.- 4. Making and Breaking: Electronic Waste Recycling as Methodology, Dani Ploeger.- 5. Blast Theory's Strategies of Counter-gamification, Maria Chatzichristodoulou.- 6. Bodies in Light: Embodiment, Technology and Immersion, Michaela French.- 7. The Embodiment of Time, Helga Schmid.- 8. The role of emotion in transcribed modality and embodied out-of-body experience, Caroline Yan Zheng.- 9. The Oxymoron of Touch: The Tactile Perception of Hybrid Reality through Material Feedbacks, Laura Ferrarello.- 10. Post-Industrial Fashion and the Digital Body, Douglas Atkinson.- 11. I:OBJECT
  2. Or the case for Fashion without Products, Kat Thiel.- 12. Critical Interventions in Wearable Tech, Smart Fashion and Etextiles in Art and Performance, Camille Baker.- 13. Giving Body To Digital Fashion Tools, Bruna Petreca.- 14. Embodied music interaction: creative design synergies between music performance and HCI, Anna Xambo.- 15. Digital museum installations: The role of the body in creativity, Sara Price.- 16. Playing at doctors and nurses: technology, play and medical simulation, Caroline Pelletier & Roger Kneebone.- 17. Methodological innovation, creativity and the digital body, Carey Jewitt.- Index.