Statement of responsibility: Susan Broadhurst, Sara Price, editors
ISBN: 1349952419, 9781349952410
Includes bibliographical references and index.
xxii, 270 pages : illustrations (black and white)
Palgrave studies in performance and technology
Creative ability.; Digital animation; The arts: general issues; Art and Design.; Films, cinema; Literature: history & criticism; Media studies; Film history, theory & criticism; Literary studies: general; Technology and the arts.; Acting techniques; Library, archive & information management; Performing arts; Dance
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
Palgrave studies in performance and technology.
Also available in printed form ISBN 9781349952403
- List of Illustrations.- Foreword, Steve Benford.- Notes on Editors.- Notes on Contributors.- 1. Introduction, The Performing Body: Creativity and Technology in Performance, Susan Broadhurst & Sara Price.- 2. Digital Performance and Creativity, Susan Broadhurst.- 3. Atmospheres of Wearable Design, Johannes Birringer.- 4. Making and Breaking: Electronic Waste Recycling as Methodology, Dani Ploeger.- 5. Blast Theory's Strategies of Counter-gamification, Maria Chatzichristodoulou.- 6. Bodies in Light: Embodiment, Technology and Immersion, Michaela French.- 7. The Embodiment of Time, Helga Schmid.- 8. The role of emotion in transcribed modality and embodied out-of-body experience, Caroline Yan Zheng.- 9. The Oxymoron of Touch: The Tactile Perception of Hybrid Reality through Material Feedbacks, Laura Ferrarello.- 10. Post-Industrial Fashion and the Digital Body, Douglas Atkinson.- 11. I:OBJECT
- Or the case for Fashion without Products, Kat Thiel.- 12. Critical Interventions in Wearable Tech, Smart Fashion and Etextiles in Art and Performance, Camille Baker.- 13. Giving Body To Digital Fashion Tools, Bruna Petreca.- 14. Embodied music interaction: creative design synergies between music performance and HCI, Anna Xambo.- 15. Digital museum installations: The role of the body in creativity, Sara Price.- 16. Playing at doctors and nurses: technology, play and medical simulation, Caroline Pelletier & Roger Kneebone.- 17. Methodological innovation, creativity and the digital body, Carey Jewitt.- Index.