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The power of play in higher education

The power of play in higher education

James, Alison, editor; Nerantzi, Chrissi, editor

This volume invalidates the commonly held assumption that play is only for children, drawing together numerous case studies from higher education that demonstrate how researchers, students and managers can benefit from play as a means of liberating thought, overturning obstacles and discovering fresh approaches to persistent challenges. This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at university. While play is often misunderstood as something `trivial' and associated with early years education, the editors and contributors argue that play contributes to social and human development and relations at a fundamental level. This volume invalidates the commonly held assumption that play is only for children, drawing together numerous case studies from higher education that demonstrate how researchers, students and managers can benefit from play as a means of liberating thought, overturning obstacles and discovering fresh approaches to persistent challenges. This diverse and wide-ranging edited collection unites play theory and practice to address the gulf in research on this fascinating topic. It will be of interest and value to educators, students and scholars of play and creativity, as well as practitioners and academic leaders looking to incorporate play into the curriculum

eBook, Electronic resource, Book. English. Electronic books.
Published Cham, Switzerland: Palgrave Macmillan, [2019]
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Details

Statement of responsibility: Alison James, Chrissi Nerantzi, editors
ISBN: 3319957805, 9783319957807
Note: Includes bibliographical references and index.
Physical Description: liv, 359 pages : illustrations (black and white)
Subject: "Educational: Arts, general"; Education.; Education; "Educational: Humanities & social sciences, general"; Creative thinking.; Teaching skills & techniques; Educational psychology; Educational strategies & policy; Education, Higher.; Teaching of a specific subject; Higher & further education, tertiary education
Reproduction: Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
Other formats: Also available in printed form ISBN 9783319957791

Contents

  1. Making a case for the playful university; Alison James.- PART I. Trainers and Developers.
  2. Exploration: Becoming playful: the power of a ludic module; Sandra Sinfield, Tom Burns, Sandra Abegglen.
  3. Exploration: ESCAPE! Puzzling out learning theories through play; Jennie Mills and Emma King.
  4. Exploration: "I learned to play again" The integration of active play as a learning experience for Sports Coaching Undergraduates; Richard Cheetham.
  5. Sketch: The Training Game; Scott Roberts.
  6. Exploration: Play in Practice - innovation through play in the postgraduate curriculum; Sophy Smith.
  7. Exploration: Experiences of running a 'Play and Creativity' module in a School of Art and Design; Gareth Loudon.- PART II. Wanderers and Wonderers.
  8. The Dark Would, higher education, play, and playfulness.
  9. Exploration: Playing with Place: responding to invitations; Helen Clarke and Sharon Witt.
  10. Exploration: Cabinets of Curiosities: Playing with artefacts in professional teacher education; Sarah Williamson.
  11. Sketch: playful pedagogies: collaborations between undergraduates and school pupils in the outdoor learning centre and the pop up 'playscape'; Chantelle Haughton and Sian Sarwar.
  12. Sketch: Teaching and Learning inside the Culture Shoe Box; Hoda Wassif and Maged Zakher.- PART III. Experimenters and Engagers.
  13. Exploration: Dopamine and the Hard Work of Learning Science; Lindsay Wheeler and Michael Palmer.
  14. Exploration: Play in Engineering Education; Bruce D. Kothmann.
  15. Sketch: Experiencing the necessity of Project Management through the egg-dropping challenge; Tobias Seidl.
  16. Exploration: Public engagement activities for chemistry students; Dudley Shallcross and Tim Harrison.
  17. Sketch: Playful Maths; Chris Budd.
  18. Sketch: Connecting people and places using worms and waste; Sharon Boyd and Andrea Roe.
  19. Sketch: Maths, Meccano and Motivation; Judith McCullouch.
  20. Exploration: Playful Urban Learning Space - An Interdisciplinary Collaboration; Clive Holtham and Tine Bech.
  21. Sketch: Novelty shakes things up in the history classroom; Carey Fleiner.- PART IV. Wordsmiths and Communicators.
  22. Exploration: Don't Write on Walls! Playing with cityscapes in a foreign language course; Melanie Peron.
  23. Sketch: Poetry as Play: Using Riskless Poetry Writing to Support Instruction; Ann-Marie Klein.
  24. Sketch: On word play in support of academic development; Daphne Loads.
  25. Sketch: The Communications Factory; Suzanne Rankin-Dia and Rob Lakin.
  26. Sketch: Playful Writing with Writing PAD; Julia Reeve and Kaye Towlson.- PART V. Builders and Simulators.
  27. Exploration: Wigs, brown source and theatrical dames: clinical simulation as play; Caroline Pelletier and Roger Kneebone.
  28. Exploration: Building the abstract: metaphorical Play-Doh modelling in Health Sciences; Rachel Stead.
  29. Sketch: Our learning journey with LEGO; Alison James and Chrissi Nerantzi.
  30. Using LEGO to explore 'professional love' as an element of Youth Work practice: opportunities and obstacles; Martin Purcell.
  31. Sketch: Creating LEGO Representations of Theory; Nicola Simmons.- PART VI. Gamers and Puzzlers.
  32. Exploration: A dancer and a writer walk into a classroom; Seth Hudson and Boris Willis.
  33. Exploration: From the Players Point of View; Maxwell Hartt and Hadi Hosseini.
  34. Exploration: Wardopoly: Game-based Experiential Learning in Nurse Leadership Education; Bernadette Henderson, Andrew Clements, Melanie Webb and Alexander Kofinas.
  35. Exploration: Using Play to Design Play: Gamification and Student involvement in the production of Games-Based Learning resources for Research Methods Teaching; Natalie Gerodetti and Darren Nixon.
  36. Sketch: Table top gaming in Wildlife Conservation: 'Park Life'; Louise Robinson and Ian Turner.
  37. Sketch: 'Frogger it, I'd rather be playing computer games than referencing my assignment': a Harvard Referencing Game; Tracy Dix.
  38. Sketch: Using play to facilitate faculty-student partnership: how can you co-design a module?; Sarah Dyer and Tanya Lubicz-Nawrocka.
  39. Sketch: Imagination needs moodling; Debra Abrams.
  40. Exploration: It's a serious business learning how to reference - playfully; Juliette Smeed.
  41. The playground model revisited. A proposition for playfulness to boost creativity in academic development; Chrissi Nerantzi.