Statement of responsibility: Alison James, Chrissi Nerantzi, editors
ISBN: 3319957805, 9783319957807
Includes bibliographical references and index.
liv, 359 pages : illustrations (black and white)
"Educational: Arts, general"; Education.; Education; "Educational: Humanities & social sciences, general"; Creative thinking.; Teaching skills & techniques; Educational psychology; Educational strategies & policy; Education, Higher.; Teaching of a specific subject; Higher & further education, tertiary education
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
Also available in printed form ISBN 9783319957791
- Making a case for the playful university; Alison James.- PART I. Trainers and Developers.
- Exploration: Becoming playful: the power of a ludic module; Sandra Sinfield, Tom Burns, Sandra Abegglen.
- Exploration: ESCAPE! Puzzling out learning theories through play; Jennie Mills and Emma King.
- Exploration: "I learned to play again" The integration of active play as a learning experience for Sports Coaching Undergraduates; Richard Cheetham.
- Sketch: The Training Game; Scott Roberts.
- Exploration: Play in Practice - innovation through play in the postgraduate curriculum; Sophy Smith.
- Exploration: Experiences of running a 'Play and Creativity' module in a School of Art and Design; Gareth Loudon.- PART II. Wanderers and Wonderers.
- The Dark Would, higher education, play, and playfulness.
- Exploration: Playing with Place: responding to invitations; Helen Clarke and Sharon Witt.
- Exploration: Cabinets of Curiosities: Playing with artefacts in professional teacher education; Sarah Williamson.
- Sketch: playful pedagogies: collaborations between undergraduates and school pupils in the outdoor learning centre and the pop up 'playscape'; Chantelle Haughton and Sian Sarwar.
- Sketch: Teaching and Learning inside the Culture Shoe Box; Hoda Wassif and Maged Zakher.- PART III. Experimenters and Engagers.
- Exploration: Dopamine and the Hard Work of Learning Science; Lindsay Wheeler and Michael Palmer.
- Exploration: Play in Engineering Education; Bruce D. Kothmann.
- Sketch: Experiencing the necessity of Project Management through the egg-dropping challenge; Tobias Seidl.
- Exploration: Public engagement activities for chemistry students; Dudley Shallcross and Tim Harrison.
- Sketch: Playful Maths; Chris Budd.
- Sketch: Connecting people and places using worms and waste; Sharon Boyd and Andrea Roe.
- Sketch: Maths, Meccano and Motivation; Judith McCullouch.
- Exploration: Playful Urban Learning Space - An Interdisciplinary Collaboration; Clive Holtham and Tine Bech.
- Sketch: Novelty shakes things up in the history classroom; Carey Fleiner.- PART IV. Wordsmiths and Communicators.
- Exploration: Don't Write on Walls! Playing with cityscapes in a foreign language course; Melanie Peron.
- Sketch: Poetry as Play: Using Riskless Poetry Writing to Support Instruction; Ann-Marie Klein.
- Sketch: On word play in support of academic development; Daphne Loads.
- Sketch: The Communications Factory; Suzanne Rankin-Dia and Rob Lakin.
- Sketch: Playful Writing with Writing PAD; Julia Reeve and Kaye Towlson.- PART V. Builders and Simulators.
- Exploration: Wigs, brown source and theatrical dames: clinical simulation as play; Caroline Pelletier and Roger Kneebone.
- Exploration: Building the abstract: metaphorical Play-Doh modelling in Health Sciences; Rachel Stead.
- Sketch: Our learning journey with LEGO; Alison James and Chrissi Nerantzi.
- Using LEGO to explore 'professional love' as an element of Youth Work practice: opportunities and obstacles; Martin Purcell.
- Sketch: Creating LEGO Representations of Theory; Nicola Simmons.- PART VI. Gamers and Puzzlers.
- Exploration: A dancer and a writer walk into a classroom; Seth Hudson and Boris Willis.
- Exploration: From the Players Point of View; Maxwell Hartt and Hadi Hosseini.
- Exploration: Wardopoly: Game-based Experiential Learning in Nurse Leadership Education; Bernadette Henderson, Andrew Clements, Melanie Webb and Alexander Kofinas.
- Exploration: Using Play to Design Play: Gamification and Student involvement in the production of Games-Based Learning resources for Research Methods Teaching; Natalie Gerodetti and Darren Nixon.
- Sketch: Table top gaming in Wildlife Conservation: 'Park Life'; Louise Robinson and Ian Turner.
- Sketch: 'Frogger it, I'd rather be playing computer games than referencing my assignment': a Harvard Referencing Game; Tracy Dix.
- Sketch: Using play to facilitate faculty-student partnership: how can you co-design a module?; Sarah Dyer and Tanya Lubicz-Nawrocka.
- Sketch: Imagination needs moodling; Debra Abrams.
- Exploration: It's a serious business learning how to reference - playfully; Juliette Smeed.
- The playground model revisited. A proposition for playfulness to boost creativity in academic development; Chrissi Nerantzi.